Academic Leadership.

Design. Teach. Inspire.

As Head of Design and a senior lecturer, I develop programs that connect creativity, technology, and social purpose.

My work in education focuses on bridging academic learning with real-world design -empowering students to lead, collaborate, and make an impact.

Each partnership was an opportunity to connect academic design with real-world challenges - creating measurable change through creative action.

Leadership Roles

Head of Graphic Design Department

Studio 6B

Developed a new curriculum integrating interactive design and updated industry practices. Defined the department’s vision and academic structure, positioning it as a national leader in contemporary design education.

2024-Present

Head of Graphic Design Department

Studio 6B

Developed a new curriculum integrating interactive design and updated industry practices. Defined the department’s vision and academic structure, positioning it as a national leader in contemporary design education.

2024-Present

Head of Graphic Design Department

Studio 6B

Developed a new curriculum integrating interactive design and updated industry practices. Defined the department’s vision and academic structure, positioning it as a national leader in contemporary design education.

2024-Present

Head of Interactive Design Department

HIT External Studies

Managed academic and operational aspects of the department. Introduced updated programs, improved enrollment, and ensured consistent academic quality. Expanded partnerships with NGOs and industry, improving enrollment and engagement.

2021–2024

Head of Interactive Design Department

HIT External Studies

Managed academic and operational aspects of the department. Introduced updated programs, improved enrollment, and ensured consistent academic quality. Expanded partnerships with NGOs and industry, improving enrollment and engagement.

2021–2024

Head of Interactive Design Department

HIT External Studies

Managed academic and operational aspects of the department. Introduced updated programs, improved enrollment, and ensured consistent academic quality. Expanded partnerships with NGOs and industry, improving enrollment and engagement.

2021–2024

Lecturer & Educator

Studio 6B

Teaching full interactive design courses, AI for designers, Portfolios and Career preparation for the design industry

2024-Present

Studio 6B

Teaching full interactive design courses, AI for designers, Portfolios and Career preparation for the design industry

2024-Present

Studio 6B

Teaching full interactive design courses, AI for designers, Portfolios and Career preparation for the design industry

2024-Present

HIT - Holon Institute of Technology

Teaching undergraduate students UX/UI, interactive, and visual communication courses, Entrepreneurship & Innovation

2016–Present

HIT - Holon Institute of Technology

Teaching undergraduate students UX/UI, interactive, and visual communication courses, Entrepreneurship & Innovation

2016–Present

HIT - Holon Institute of Technology

Teaching undergraduate students UX/UI, interactive, and visual communication courses, Entrepreneurship & Innovation

2016–Present

College of Management

Teaching undergraduate and graduate students in Interactive Design and Entrepreneurship & Innovation

2017– Present

College of Management

Teaching undergraduate and graduate students in Interactive Design and Entrepreneurship & Innovation

2017– Present

College of Management

Teaching undergraduate and graduate students in Interactive Design and Entrepreneurship & Innovation

2017– Present

HIT External Studies

UX/UI, Interactive Systems, Visual Communication

2018-2024

HIT External Studies

UX/UI, Interactive Systems, Visual Communication

2018-2024

HIT External Studies

UX/UI, Interactive Systems, Visual Communication

2018-2024

Open University

UX for Web & Mobile

2018–2020

Open University

UX for Web & Mobile

2018–2020

Open University

UX for Web & Mobile

2018–2020

HackerU

Full Design course- UXUI, Motion design and Softwares

2017-2019

HackerU

Full Design course- UXUI, Motion design and Softwares

2017-2019

HackerU

Full Design course- UXUI, Motion design and Softwares

2017-2019

Avni Inst.

Design Principles & Sofwares

2016-2017

Avni Inst.

Design Principles & Sofwares

2016-2017

Avni Inst.

Design Principles & Sofwares

2016-2017

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Mentorship initiatives

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Mentorship initiatives

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Mentorship initiatives

Guiding the next generation of designers to lead with empathy, clarity, and vision.

Admissions & Academic Guidance

Admissions & Academic Guidance

  • Conduct admission interviews for HIT applicants in visual communication and interactive design.

  • Help candidates refine portfolios and prepare for academic evaluations, ensuring a strong, authentic presentation of their work.

Design Clinics (Cross-Disciplinary Projects)

Design Clinics (Cross-Disciplinary Projects)

Led hands-on design clinics that connect students with real clients and multidisciplinary teams:

Shvilei Zikaron (in collaboration with Afeka College)

A cross-disciplinary memorial project for October 7th, combining design, engineering, and social impact, where students created meaningful digital experiences.

Schoolar – Future HIT Accelerator

Schoolar – Future HIT Accelerator

Part of HIT’s startup accelerator, guiding multidisciplinary teams in creating MVPs and real digital products for emerging ventures.


Maor Karakukli, Maya Kapel, Udi Dolinsk, Nissim Iluz, Sara Ayash, Alex Sayenko, Shaked Amzaleg

Webinars, Lectures & Workshops

Webinars, Lectures & Workshops

Deliver webinars and professional talks on topics such as:

  • Portfolio creation & visual storytelling

  • Preparing for job interviews and home assignments

  • Writing resumes & pricing freelance projects

  • Working with AI tools for design

  • Developing and structuring design projects

  • Building confidence and design maturity

I believe design education must evolve beyond the classroom. Students learn best when they work with real people, solve real problems, and see their ideas come to life.

I believe design education must evolve beyond the classroom. Students learn best when they work with real people, solve real problems, and see their ideas come to life.

David Openheim Shemesh

I’m always open to collaborations, design challenges, or mentoring opportunities.

© David OS — Design & Impact.